Project Type: Product Design, UX Strategy, Brand & Marketing System
Context: Senior Thesis Project
Scope: End-to-end product, brand, and marketing development
Deliverables: Working prototype, brand system, marketing assets, gallery exhibition

Designed and prototyped Balance, a conceptual social platform focused on healthier engagement, supported by a complete brand, UX strategy, and marketing system.

Brand Design

Developed a full brand system aligned with the platform’s mission.

Included:

  • Logo design and brand marks
  • Color, typography, and visual language
  • Brand voice and messaging principles
  • UI and marketing design systems

Marketing & Communication

  • Wrote marketing and product copy
  • Designed brochures explaining the platform concept
  • Created posters and promotional materials
  • Designed branded merchandise, including notebooks, t-shirts, hoodies, and stickers

The patterns were used in the brochures that explain each school and the app itself

UI & Product Design

UI Design

  • Designed modular UI components and icon systems
  • Established visual hierarchy and interaction patterns
  • Ensured UI aligned with brand tone and UX goals

Product Design

  • Created wireframes to map core user flows
  • Designed high-fidelity screens for key app features
  • Built a working prototype to demonstrate functionality and interaction

Cross-Campus Integration

The project extended beyond a single department.

  • Integrated design and art programs across multiple schools within City University of New York
  • Positioned Balance as a platform relevant to a broader academic community

Exhibition & Outcome

At the end of the semester, the project was selected for a gallery exhibition, showcasing the product, brand, and supporting materials.

The exhibition demonstrated:

  • A cohesive product narrative
  • Clear visual communication
  • Strong alignment between UX, brand, and marketing

Balance

Balance is a conceptual social platform designed to connect CUNY design and creative students through peer mentorship, shared projects, and real student experiences. Built as a full product and brand system, the project addresses the lack of structured peer-to-peer connection in design education, especially in remote and hybrid learning environments.